Board Thread:Modular Building System Support/@comment-98.198.88.167-20160408063337/@comment-98.198.88.167-20160408193902

Cool. I was going to make a more elaborate post but I wasn't quite sure if you were replying to inquiries!

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Currently I'm developing a system with two teams, and a build phase where each team can build on their given foundation pieces (I will be randomly putting the foundation pieces with random calls, so players build on mirrored base foundations) My problem currently is that currently, a client (not host client) who pulls out pillar/foundation/etc, the placement block appears infront of the host, instead. I'd like to implement this into UFPS if possible. Also, I was able to fix the foundation to appear infront of the host in placement mode, but any other block goes to World(0,0,0). Curious on how to move the placement system to isLocalPlayer only, but allowing building on existing foundations... I know I'll need to make an authoritive means to prevent abuse, but small steps. Any directions to move in?

When you said you need to just have the buildings on the client, how do you suppose I do that? Currently the itemplacement can only find the host object, since the player object name is the same, it can't display it to the local player. But also, as it is, neither player can see what the other has built.

The following is my current sitrep

(Left is host, right is client ( Client uses foundation, appears on client screen, but coming from host client player prefab, doesnt render when placed to host))

http://i.imgur.com/hhNx2km.jpg

http://i.imgur.com/UJqh3rb.jpg