Board Thread:Modular Building System Support/@comment-98.198.88.167-20160408063337/@comment-26373131-20160408072938

Hi i am finding it hard to understand exactly what you mean. Can you explain in more detail?

Of course each client should have the building modules on each client and server, although this depends on whether you want it to be authoritive (server side physics checks etc).

For players to just be able to network instantiate the buildings you need to just have the buildings on the client.

If you want to make it authoritive to prevent hacking and building glitching then you need to make your setup authoritive.

Multiplayer examples coming soon.

If you can explain your issue in more detail i can assist you more until i release said examples.